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Red Dead Redemption 2 UPDATE: New Red Dead Online features and challenges for PS4, Xbox | Gaming | Entertainment


Red Dead Redemption 2 gamers will be seeing a major update for PS4 and Xbox One soon, bringing with it new Red Dead Online features and challenges.

Rockstar Games has revealed today that brand new features – including the Law and Bounty system – will be added to Red Dead Online before the end of the month.

Besides fixes, weapon balancing and daily challenges will also be added to Red Dead Redemption 2’s online beta.

Rockstar Games said: “The next set of updates and new features is set to be added to the Red Dead Online Beta on February 26th as we implement many new improvements and enhancements to the game’s open world, including a new Law and Bounty system, weapons balancing, changes to player blips on the mini-map and more.”

And describing the upcoming new challenges, the RDR2 makers added: “We will also be adding a variety of Daily Challenges to take on across the Red Dead Online Beta.

Complete individual objectives that cover every aspect of life on the frontier to earn Gold Nuggets and XP.

“Challenges will range from foraging for herbs, selling items at a Fence, hunting and skinning animals, clearing hideouts, winning Feuds and so much more.

“These Daily Challenges will continue to expand and evolve over time bringing specialty challenges and rewards, streak bonuses and more.”

Red Dead Redemption 2 – New Red Dead Online features and challenges for PS4, Xbox (Image: ROCKSTAR GAMES)

More details on the upcoming Red Dead Online update will be revealed next week ahead of the February 26 release.

Ahead of the patch release, Red Dead Online fans will be given a boost in their quest to earn more XP and rank up.

If you play in a Posse this week you will earn twice as much XP on Free Roam Missions and Free Roam Events.

While next week Red Dead Online players can earn 20 per cent more XP across all activities.

In the meantime, here are full details on all the features coming in the next Red Dead update revealed so far by Rockstar Games…

Player Visibility

As part of our response to community feedback on how to minimize certain types of destructive player behavior, we’ve made some changes to the way player blips will appear on the map.

Firstly, we’re reducing the visibility of blips over long distances – your map position won’t display to other players unless you are nearby (within 150 meters) and if you are slightly further away you will only appear when firing your weapon.

Players in other towns or regions, for example, won’t be visible. This prevents players from being repeatedly targeted across the map at long distances.

We’re also introducing a new system that highlights overly aggressive players. If your style of play becomes more hostile, your map position (and the position of your Posse members) will become more visible to other players with a progressively darkening dot that incrementally shifts from blue to dark red.

Your visibility increases through bad deeds such as attacking and killing other players or their horses outside of a structured mode, Free Roam Mission, event or competition, and the shorter the time between bad acts, the more your visibility increases. Shift back to a more righteous path and your visibility will fade over time.

We’re also introducing Posse-wide Parleys and improving Feuds. You’ll soon be able to initiate Parley that applies to your attacker’s entire Posse after just a single kill.

Alternatively, if you’d rather challenge your opponent, you can initiate a Feud, Posse Feud or Leader Feud after one kill, quickly turning a dispute into a timed mini-deathmatch for rival players to fight out amongst themselves in Free Roam, earning points for each kill on the opposing player.

Red Dead Redemption 2

Red Dead Redemption 2 – New update for Red Dead Online coming February 26 (Image: ROCKSTAR GAMES)

Bounty Hunters & Law Balancing

At the same time, players who have racked up high bounties will have a chance to be beset by NPC Bounty Hunters who will attempt to kill them and collect their reward.

Criminal behavior will have bounty values and honor consequences that scale based on the severity of the crime. For example, killing another player can incur a higher bounty, while assaulting townsfolk or animal cruelty could give you a lesser bounty if the crime is reported, while lower level crimes like looting and ransacking will only decrease your honor.

If your bounty exceeds a certain threshold and Bounty Hunters take notice, you will be wanted dead and alerted to their pursuit. The higher your bounty, the greater your value and the more difficult the pursuit becomes for you and your Posse.



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